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Baldur's Gate: Dark Alliance II review (Xbox)

Evil is stirring and once again the city of Baldur’s Gate is under threat. Find out what you can do to save them in our review of Dark Alliance II.

Baldur’s Gate: Dark Alliance II has finally hobbled onto a store shelves, after many believed that it would never make it, but despite the legal wrangling that went on around it, it’s finally here. But was it worth the wait? Why am I asking you? I’m going to tell you that it very much is.

Dark Alliance II picks up where the first one left off. Not only in that its story follows on from the first, but it carries the interface and gameplay from the first one and fine tunes the parts of it that were left wanting. An evil vampire hellbent on the destruction of Baldur’s Gate captures the three heroes of Dark Alliance, after they emerged victorious in the first game. New heroes headed for Baldur’s Gate, looking for adventure, run afoul of the evil vampire’s schemes and ultimately bring him to justice (with suitable space left for a sequel, although the chances of us seeing it are left up to fate itself…don’t hold your breath).

The certainly are characters…


The sequel offers a wider choice of characters than the first and each plays slightly differently. There’s a womanising barbarian warrior, who deals out damage with a carefree laugh and is capable of wielding two handed weapons in one hand; a dark elf monk that is equally adept with her fists and a staff; a necromancer that uses his arts to summon skeletons and steal the life of his foes; a gold loving dwarven rogue that uses his crossbow to deadly effect, steal from his foes and disarm traps and a pious cleric who can cast some handy spells both on herself and others.

Each of these characters is sufficiently different to the other to make it worthwhile trying them all out. They all also have one or two tailor made quests, making the game slightly different when playing through with a different character. Dialogue is slightly tailored for them to, so the cleric is always being goody-goody and the barbarian is always being smarmy. It’s a nice touch and unexpected in a game of this apparent simplicity.

Getting to grips with Baldur’s Gate


The interface is fairly intuitive, with buttons for jumping, hitting, casting spells and drinking potions all on the face of the controller and with a rather brilliant improvement in that pulling the left trigger brings up a shortcut menu that allows you to have another four powers readily accessible in addition to the one that is assigned to the spell button. This is a great improvement over the first Dark Alliance game that had you scrolling up and down through your powers in the middle of a fight.

These powers look great, as do most of the graphics in the game. Perhaps because the developers were developing the game simultaneously for all three consoles, instead of porting from the PS2, the game features much better textures and crisper graphics than the first. The character and monster models are all large and well detailed, with fantastic death animations. It’s very easy to keep track of the action, although you may have to rotate the camera to suit from time to time.


The spells and special effects on the weapons all look fantastic, with lightning and fire flashing around as your strike your enemies down. The water effects were a standout in the first game and here they look even lovelier and are featured in abundance throughout the game. It seems every level has bit of liquid to splosh through.

It mostly runs at a solid frame rate, although when dual-wielding fire and lightning swords and playing in co-op with the cleric blasting spells all over, there is some evidence of slowdown.

The sound also makes Dark Alliance II shine. The music is very good and suits the tone of the game perfectly. The sound effects are also excellent with meaty blasts from your spells and grunts and crashes from the combat.

Why do we fight? It’s about the man next to you


The co-operative play is of course the stand out feature, as although it is fun to play Dark Alliance II on your own, it pales in comparison to having a friend play alongside you. Each of the five characters compliment another in ways that make for good replay value as you try them all out.

It’s worth mentioning that the game is not particularly long or all that difficult really. Expect to blast through it quite quickly. You would think that would make the game shallow, but that’s where you would (mostly) be wrong. Because of course this is a Dungeons & Dragons game, and there are stats to fiddle with.

God bless D&D…or not if you are to believe the parents that tried to brand us all Satanists many years ago when I played it at school. One wonders if parents even know that the fine action game that little Timmy is playing is hiding D&D under the hood. Because somewhere under all the running and hitting and jumping and blasting with spells, little virtual dice are being rolled and top-secret calculations are taking place. How does this affect you the game player? It doesn’t for the most part, you could probably randomly select stats and skills as your character advances and it wouldn’t really stop you from being able to easily defeat the game. But that would ruin half the fun. It’s the customisation of your characters and weapons that adds unexpected depth to what is admittedly a pretty repetitive, but fun, exercise.

Other D&D offerings


Since this is the Xbox release of Dark Alliance II we are reviewing here, we are going to draw inevitable comparisons with the recently released Dungeons & Dragons: Heroes. Both are essentially the same game, with different inconsequential stories. Although Dark Alliance II is a better game and a far more polished product, both in terms of presentation and gameplay, you have to wonder why the developers chose to only support two players. This one small addition could have pushed this game to a perfect ten.

If you have a friend to play with or enjoy co-operative play games, even without being a fan of role-playing games, you are going to find a lot to enjoy in Dark Alliance II. If you’re a role-playing game fan, you may perhaps be a bit disappointed that Dark Alliance II is an action packed romp, but look hard enough and there is depth to be found. Perhaps one day somebody will fuse the depth of a game like Star Wars: Knights of the Old Republic with the sheer exuberant fun of a game like this. Until then, I’ll be more than happy to play through Dark Alliance II quite a few times.

Uberscore  
Rating 
Graphics:
Excellent crisp clear graphics, with great animation that has occasional slowdown.
8 Durability:
A bit on the short side but with lots of added replay value through the diverse characters.
7
Sound:
Bold rousing music with excellent sound effects for both the combat and the magic.
9 Gameplay:
Simple yet addictive hack and slash antics with hidden depths unseen to the casual observer. Co-op is fantastic.
8
Overall rating: 8
Click here to see how we rate.
System requirements:

Publisher:
Acclaim
Developer:
Comments 
#1 - 28/02-2004 @ 22:16 : [deleted user]
Sounds Very nice!

Allthough you havn't said what platform you are running on, and on what platforms the game is being released.
#2 - 28/02-2004 @ 23:44 : Harbinger
The Reviews now belong in individual channels, in this case the Xbox channel, indicating it's an Xbox game. I don't think it's being released for any other platform.
Boomtown.net/en_uk writer, and general all-round nice guy!
Xbox Live ID: Gumball Racer
#3 - 29/02-2004 @ 17:28 : [MGCC]MASTER_DK
It's also out on PS2, but the Xbox version looks best :)
#4 - 01/03-2004 @ 11:04 : spacefish
But I'm reading it in the RPG channel and I constantly find myself confused here with the new BT format. We need some way of indicating platform here, I think, other than channel. Since I'm not a console gamer, I'm rarely interested in RPGs for anything other than PC, yet I consistently find articles here for consoles in the RPG channel. Of course, others will be interested so of course they should appear here as well. I just think some indicator, either in the article title or perhaps in the ratings/reqs section, needs to appear for platform.
#5 - 01/03-2004 @ 12:54 : Ventura
There's actually a rule saying that the review must be followed by a (PS2) or (PC) and so on, so that it's easy to recognize. ;)
Jakob Paulsen, journalist
Download manager
Boomtown.net
#6 - 01/03-2004 @ 15:22 : spacefish
Works for me! =o)
#7 - 04/03-2004 @ 14:08 : Chowny
Oooh. Two irritating things that I forgot to mention in the review.

The first is that the map overlay is way too intrusive in co-op multiplayer. It sits right in the middle of the screen, and is too opaque. You have to keep turning it off once you have taken stock of your bearings. Its very irritating, but forgivable so doesn't affect the overall score.

The other thing is that the (X) button used to pick up objects is also used to go through the exits to the level, so if you're snatching and looting near an exit, its very easy to accidently go to the next level. You can avoid this if you're paying more attention, but I tend to run around pushing the (X) key to make sure I don't miss any equipment.

Thats it for now.
Stephen Chown
Boomtown UK Writer and Worlds Greatest Lover
_____________
Boomtown.net \____________________________
http://boomtown.net/en_uk/
#8 - 11/03-2004 @ 14:27 : Darkian
The game are very addictive, i played and completed the game in few hours, played it with my brother in coop mode, it works and is great fun tho i don't think it would be fun to complete one more time even if you used another of the 5 characters.

PS2 rules!
----Edited by user 11/03-2004 14:29
Latter? NEJ TAK! Brintbombe? YES SIR!!!
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